Movie Trailers and such

Showing posts with label Thriller. Show all posts
Showing posts with label Thriller. Show all posts

Sunday, February 1, 2009

Rings -- 2005

This was a short feature included on the Ring Two Unrated DVD. This short totally measures up the The Ring. It has the same level of creepiness and fear instilled in it, probably since it has the same central plot....but with a big twist.

If you have not watched The Ring or don't know the solution Rachel discovered at the end, then this will spoil it. If you have seen it, don't care to, or don't mind knowing, consider yourself warned and read on.

As a result of having to make a copy and make someone else watch it and so on, these Ring clubs have developed around the country. Well, this kid watches the tape for someone else he know to save their life, but they dare him to last until Day 7. They tell him to video everything he sees and diary everything that happens so they can know too. Well, as he goes through the week, he has someone to show the tape to so he can live.

Watching it all play out and knowing the consequences of his dangerous game makes this short a wild ride to watch. If you haven't seen the Ring, though, it won't make any sense at all. He surfs other internet Ring groups and learns more about what he is in for.

I won't give it away, but this short lead directly into the teaser of The Ring Two, so you can watch this short first and lead it into the Ring Two and it fits perfect. This short is worth the acquiring of the DVD.

The Ring Two -- 2005 -- PG-13

I watched the Unrated Edition. As a sequel this poor film has to stand up to the sheer creepiness of the original and when compared, it pales. However, when considered as its own film, its actually pretty good. It does what so few sequels do, and that is take the old plot on a new ride. It handles the characters from the original and allows them continued development. It creates a really creepy atmosphere, and has its own share of scares and chills. It has good momentum throughout the movie, good development, and enough intrigue to keep you wondering without being annoyed that you don't know what is going on for most of the film.

It has some weak points, though. One is this elaborate deer attack that once you know what is going on (and watch the making of video that explains it) makes sense, but in the context of the film, really loses you. They explain that the deer react to Samara's presence, and any setup for this (even a barking dog beforehand) would have helped. A similar issue occurred in the Ring with a horse going crazy, so it works, but it never gets a sufficient explanation in this film.

The other problem is what I call Forced Conflict. This usually occurs with characters who like asking lots of questions, like detectives or doctors. This film has a psychiatrist who asked perfectly reasonable questions that the character could have simply answered to avoid all ramifications. Instead, the character clams up and refuses to answer even the simplest question: "Did you hit your son?" Why not answer this with a truthful resounding no? What does she say? "I want you to leave." To make this forced conflict even worse, the psychiatrist locks the character in her office to detain her for a moment while she gets coffee. The psychiatrist returns moments later to find the character escaped out the window. Can anyone say "You just incriminated yourself"?

This aside, it is a passable film when allowed to stand on its own. When placed aside the original, it doesn't measure up and feels like a sequel.

Batman Begins -- 2005 -- PG-13

The revival of the Batman franchise by taking us back to Batman's roots and tweaking them to be exciting. A LOT goes on in this film from Bruce Wayne trying to learn who he is to his return to Gotham to his antics around town before discovering what he needs to "be" Batman. To survive the trek from Bruce to Batman, though, takes some patience as it doesn't happen for the first hour of the movie.

The only disappointment is the attempted inclusion of a Batman villain, Scarecrow. When he was there, he was frightening, but he was way underused and never acheived any measure of being threatening. And his "defeat" was nothing short of shameful (he wasn't beaten by the bat). The real villain was very good, however, and Scarecrow could have been dropped entirely, and we would have lost nothing.

Don't get this film mixed up with the four that have come before. The implications here are that we're gratefully starting the franchise over (and forgetting about that Batman & Robin debacle). Unlike Burton's Batman film from 1988, Mr. and Mrs. Wayne were killed by a rogue hoodlum, just like they were in the comic books. There is an implication of a sequel that may include the Joker.

It was a very good film overall, and one of the best super hero films to come out.

Ultraviolet -- 2006 -- PG-13

This was a film with a decent premise done in by a bad script. The effects were clever enough but a little on the low budget side. The fights were well-choreographed, but strangely, completely blood-free.

When I first read the synopsis of this movie, I blanched. The plot seemed similar to something I had written and that I'm rather proud of. However, a weak script, hole-ridden storyline, and general cheesy-ness have quelled my concerns about this little film usurping my eventual domination of the genre. ;D

My major problem was a lot of stuff that just didn't make any sense. Apparently whatever is going on makes perfect sense to those on the inside, but to me, I got lost in the shuffle. They figure out this kid Violet is toting around is supposed to be able to kill off the Hemophages (the vampire type people). Well, the plot moves from this to weirder places and then off to somewhere where I got lost. Sheis supposed to have 36 hours to live, and not only does she survive longer than that, she survives beyond the death or something, and I don't know why. The kid dies, then lives. I don't know why. Violet cries tears which are suppose to mean something. I have no idea what they mean.

The fight sequences are overdone, and waaay overacted. They were mostly laughable.

The characters are cardboard cutouts there to jump through the hoops the plot provides. They have no apparent motivation. Whatever the point to this movie was, it got lost somewhere after, oh, it was conceived.

It is apparently based on a comic book character. Perhaps this is a case of fanboy mania where those who have read the comics understand the movie, and the rest of us...well, we're out of the loop.

Final Fantasy VII: Advent Children - 2005 - PG-13

I saw a preview for this film, and when I saw the title, I thought they were putting me on and advertising a video game. It looked pretty neat from the trailer, and upon discovering it was a movie, I had to see it.

The best part of this film is the animation. It's CG like Pixar and Dreamworks are famous for, but this animation kicks both of those studios' butts when it comes to the CG work. It is absolutely incredible. Realism is beyond compare for computer animation. It's one of those that you must see to believe.

This medium, of course, allowed for some amazing action sequences. The opening motorcycle chase was just incredible. There was also a one on one melee in a gutted church that was rather good as well. Lots of great shots that were nothing short of picturesque while some high speed this and that went on in front of it. Just a feast for the eyes.

This is, however, where the good part ends.

This thing is based on a video game, and I can only guess it translated well. There was a ton of exposition running non-stop from one end to the other to make sure the audience had a clue as to what was going on. This means that the character development was almost completely sacrificed. They tried to squeeze too much into their running time, so elements of the plot seemed odd or out of place at several moments.

Then, comes the friends of the main character. Who the heck are these guys? We go from ex-soldier guy with skill to these superheroes with no introduction. They come into the story completely out of no where like a deux ex machina finish to a large monster (who also came out of no where) in the middle of the film.

Then, it turns out the main villain is someone who does not exist until certain requirements are fulfilled. It was a neat final battle, but the final resolution escaped me.

I can see fans of the game throughly enjoying and understanding this film, but this is another that for me, who watches the movie and expects to understand, I got lost in the overwhelming plot laid out here.

Final Destination -- 2000 -- R

This film has probably one of the cleverest premises in recent history for a horror movie. It was actually original. What if you had a premonition of your own death and avoided it? The answer plays out in this film where death does not like to be interrupted in his plan and the survivors of a horrific plane crash are summarily killed in a variety of "accidental" ways.

The boy who saw the accident which should have killed them is ushered off a plane when he declares that it will explode on takeoff. He and several others are in the waiting area when the plane actually does explode killing everyone on board and traumatizing those remaining. Just when they think it's all over, the survivors begin to die as well.

The death sequences (not to be morbid) are extremely inventive. Since we are not dealing with a physical force, but one that is supposed to be supernatural and controlling the fates of everyone, the potential for creative sequences is very much there. Every once of these things could be well labeled a freak accident, since the chances of most of these actually happening in real life is slim to none.

One of the more creative: a woman is drying her hands and lays the cloth on a knife block. She is boiling water for tea and pours the water into a mug. She flips out whe she realizes the saying on mug has emotional impact. She dumps the hot water and grabs vodka from the freezer. Well, this causes the mug to crack and the vodka to leak out. She walks across the room with the mug in hand and adjusts something behind a computer monitor (I forget what this was, but it made sense). The vodka trickles out of the mug and down into the computer monitor. She continues fooling with whatever next to the monitor for awhile. Well, the vodka gets into the electronics, creates a short circuit, and the monitor explodes. She is cut by the flying glass. Then, the flames from the exploding monitor ignites the vodka trail on the floor leading into the kitchen. Now the stove is on fire. She makes her way into the kitchen to put out the fire and collapses from the blood loss. She looks up and sees a cloth to help stop the flow of blood. What's the cloth on? The knife block. Tug on the cloth. Knife block comes down and thunk! Knife in chest. But wait, she's still alive. Our boy comes to help her. The stove blows up and knocks a dining room chair over to push the knife in. Now she's dead.

While not all of the deaths show that level of creativity, there are many that do, and the final showdown is not to be missed since it doesn't get more unlikely than that, and yet well within the rules of the film.

Definitely a recommended one for its creativity, originality, and even rewatchability.

Aeon Flux -- 2005 -- PG-13

This is a movie version of an MTV animated series involving a group of people in the distant future -- survivors of an ancient plague that has decimated the entire world's population and relegated everyone to a small patch of one country.

I've never seen the MTV series, so I'm approaching this from a cinematic angle, and I found the movie to be quite good and complete. the story was creative and original with no glaring holes. I thought some of the things that happened we a little forced, but not so over the top that it stuck out real bad.

The characters were decently developed and I felt for them to an extent. I did occasionally find them to be a bit over the top in their actions, but it all worked out fairly well. The only complaint I would have involves the main villain (once he is revealed). The megalomaniac thing works sometimes, but I thought it was kind of silly in the context of the film when the full reasoning came to light. He just felt a little too cold hearted. His reasoning didn't quite make sense.

In addition, I felt that the main character was too powerful in many things she did. She survived some pretty outlandish things.

So in the end, it was a good film, but some contrivances from the filmmakers served to decrease its perfection in my mind. These things might work for superhero type films, but I want to deal with real people in extraordinary situations.

The Island -- 2005 -- PG-13

From the moment I saw the first trailer, I knew this was a remake of a film I saw on TV a long time ago called Parts: The Clonus Horror, and the film followed that plot line perfectly. However, this being a modern movie, it really improved upon some of the cheese that permeated that old plot and made for a better and more satisfying film overall.

We begin in an environment that reminds me of a cross between 1984 and THX-1138 where people are in a mostly sterile environment wearing nothing but white jumpsuits. They all long to go to a place called "The Island" which they believe is the only place to have survived a catastrophic contamination that destroyed much of the earth and forced them into the world they now live in.

While I had an idea of where this was going based on this earlier film, this movie was still satisfying and had its own surprises going along making it not a total waste of over two hours. Some of the chase sequences ran on too long, but they had some great effects here and there.

So in the end, a lot of it is very familiar, but it is tied together in such a way to make it worth watching.

Saw II -- 2005 -- R

The sequel to the thriller Saw has two basic storylines in its structure. One of them is very good with some awesome twists very much carrying on the tradition of the first film. The second storyline is nothing more than a basic slasher complete with a host of characters who will inevitably be killed in a variety of different fashions before really getting to know them making their deaths, while gruesome, mean nothing emotionally.

The primary storyline involves the pathos-injected serial killer, Jigsaw (or John, as he prefers to be called), building an intricate and complex game around and between a cop and his son, who are, of course, estranged due to a parental divorce. This is the primary plot device which propels the film forward in both elements and gives us some buy-in to the story. john makes his simple request and assures the cop that if he complies, he will see his son. Since he is also told everyone in the house where his son is will die within the same time frame of a deadly nerve agent, this creates an understandable amount of agitation for the cop. This conflict is played out in pretty much one location while they can watch the eight people in the house on a series of monitors. This plot climaxes beautifully, has no less than three excellent twists within that climax and really makes the film worth watching.

The second plot of the eight strangers in a house is ok, and serves the primary purpose to give the main plot something to argue over. However, these eight strangers are idiots. They don't listen. They don't cooperate. They are told some specific things, and don't seem to even care. They are told about an antidote in the room they start in, but they don't even try for it since that would involve conversation and character building. Instead, they set themselves to wander aimlessly through this house, insisting (no matter what stands in their way) that they will find a way out. They get themselves into the traps Jigsaw has made, and more often than not, die trying to decipher them...not that the deciphering is that difficult. For the first trap, they somehow know that the antidote is in syringes, but they have yet to see what the antidote looks like yet. How do they know it's not injestible? They woudln't. On another occasion, they actually get an antidote, but no one uses it. Why not? If fact, no one even mentions it even though the syringe clearly had something in it. Deleted scene? Overall, this part of the film just stinks because it is so plain in comparison to the main plot. It takes away from the enjoyment of the main plot due primarily to the amount of eye-rolling that goes on for me.

So the verdict is that this is a good and watchable film as long as you don't expect too much from our house guests, who act very much like they belong on Big Brother complete with their infantile antics. Go for the main plot. It is intelligent and clever and the twists are (as with the first film) definitely worth the wait

Skeleton Key -- 2005 -- PG-13

Dissenters aside, I thought this movie worked pretty well for what it was. Most of it occurred in one house with some pretty decent character development, though the main character could have been rounded out a little better. We got a feel for her outlook, but not much of her past life or future desires.

I thought the basic plot was pretty good and the twists were well thought out and tied together, along with a very sinister revelation near the end. That really helped this film a lot, but it still suffered from underdeveloped characters. While I will grant that there was a reason they appeared the way they were, it still would have helped if there was more substance to them.

Some of the sequences did not make a lot of sense. Why continue to go up to the attic just to explore the forbidden room? Especially after what it was doing earlier? Why defy the homeowners so much? Why, when threatened as she was, with the knowledge she had, did she stand directly in the path of danger? Why not run to her room where she had already protected herself? She seemed to willingly welcome the fate she ended with. In quite a few instances, the plot moved the characters instead of the other way around as it should be. This movie also has the distinction of being the only film I know of where a vehicle is unable to break through a lock on a fence. Kinda weird.

Everything else was well-explained, clever for the most part, and tied up neatly complete with a bizarre question mark of an ending for a minor character. So overall, not bad, it just lacked in a lot of other areas. I think a little more thought into the screenplay would have helped a lot.

Red Eye -- 2005 -- PG-13

This was a film that had a really good beginning, and moved perfectly right into the big shocker on the airplane. The tension was really well done...for awhile.

After some time, it became kind of annoying that everything this woman did to escape was discovered every time, and in the most convenient ways possible. The guy was omniscent or something.

The entry into the third act was clever, but matters of convenience got in the way again as this guy managed to keep going somehow. It seemed a bit hard to believe in some ways, but I guess it worked. The subplot of the girl in the hotel was okay, and helped in a way to distract from the main plot, but not enough, so it was very easy to get bored with the single thing going on.

I will have to say that the final scene during the denouement of the whole film was simply golden. I laughed out loud.

Thursday, January 29, 2009

The Brothers Grimm -- 2005 -- PG-13

This movie looked intriguing from the trailers I watched, but the final product was actually kind of disappointing. I guess it's still possible to make a good trailer.

The main problem here from the beginning was the pacing. It moved slowly and continued to take its time meandering through the opening plot lines. I had some difficulty following how the brothers ended up in their precarious situation and what the emperor had to do with it as well.

After about an hour, the pace picks up a little bit and it becomes somewhat interesting, but as we continue through it, too much goes on. They are in and out of the forest too much which causes it to lose its nature of being a threat. They are captured, released, and chased over and over again. The final battle throws in nearly every character we've met so far, and it becomes more of an eye roller than anything else.

The outcome to the final battle strikes me as ill-conceived and very hard to believe, even for a fairy tale.

So what began as a good idea just kind of foundered in the making of the film. I think the script has some issues as well that should have been corrected prior to filming. Terry Gilliam, the director and of Monty Python fame, has directed perfectly good films before, but it seems he missed the mark on this one with a film that is too slow and too contrived for its own good.

Doom -- 2005 -- R

I watched the DVD Unrated version.

I don't know what it was about this movie. It's like a guilty pleasure. We're talking about a film that is mostly cliche sci-fi action.

I don't mind admitting this. Rooms stay dark for some reason, even though the lights get turned on in some rooms. In the dark rooms, no one tries. The guys are pulled off an imminent leave for the mission. Yeah, didn't see that coming... The group is from the Marines. always a sci-fi favorite. Each Marine has his own nickname. One was killed moments after his flashlight conveniently went out. Shots are clearly setup for something to appear in that big open space to the character's right. Kinda takes away the surprise. I asked myself why one sequence was so freakin' long as a guy conveniently dropped his gun clip causing it to skitter across the floor just out of reach. He was in a bathroom and instead of just going for his clip by opening the bathroom stall door and diving for it, he crawls under the door and reaches for it. I'm waiting for him to get pummelled, but as these movies go, that's too easy. It wasn't suspenseful; just annoying.

The character development is remarkably decent. Even though we get a whole slew of characters to likely give us a high body count, the development of these characters was done as well as it could be. Each had his share of a combination of cliches and flaws. My only complain on these was the character who was apparently added at the last minute to fill the need to be a kill. He had no development at all. He stood guard for awhile while everyone else ran around, and then inexplicably, he was used to come in a rare threesome to a particular room where he remained out of sight until the bad creature thing came by and lopped off his head.

However, in the late second / early third act, something happens. The movie actually starts to get interesting. Character development comes to a head as characters get knocked off. With the numbers dropping, characters get more screen time and you learn more about them. It even got exciting. The revelation of the creatures' origin was not much of a twist, nor was an escape by them. The big twist was the leader's solution to the problem. It was completely whacked, but made perfect sense. 

But then we had something big happen. Here's the point where if you allow yourself to be sucked into the film, it becomes the guilty pleasure. A five minute plus continuous shot first person sequence styled right out of the game. The camera zip-pans around finding creatures coming up behind you and on top of you, and the gun is just going nuts as you're being attacked. From a forensical perspective, it's a little silly, but as just an entertaining sequence, it was awesome.

We ended with the obligatory and somewhat silly fistfight / wrestling match (we're dealing with The Rock here). You know, the kind where they put down their guns and duke it out like men (or monsters or whatever). 

So when the credits rolled with its heavy metal rock parental advisory lyrics song at the end, I found myself stunned to discover I liked it. The movie is very entertaining. It had a decent plot, good characters, and some decent directing. It has some weak points, but I am able to overlook them.

But here's the catch: This movie is based on a video game. Personally, I think linking movies to video games is a horrible idea because the video game audience doesn't understand the drama in the film, and the movie audience doesn't understand the video game elements. The filmmakers here wisely made a film loosely based on the game and it's essential plot, but did not duplicate the video game. If you loved the game, you'll hate the movie. If you can detach yourself from the game, or have never played Doom 3 (the game this movie's plot is based on), you just might enjoy it. The title was this movie's doom as it lost over $40 million at the box office according to IMDB. Hope its video sales are better. I admit to buying a copy. I told you it was a guilty pleasure.

The Interpreter -- 2005 -- PG-13

A political thriller following a woman who works for the UN as an interpreter who overhears a plot to assassinate a controversial head of state. The Feds try to protect her, but she shields from them her complex past making their job only that much more difficult.

This is a film with multiple layers and pretty solid characters. The plot centers itself more around this woman as uncovering her past than it does who is following her, and this is pretty much on purpose. The questions linger throughout: did she hear something or not? Is she in on it or not? And the beauty of it all is that we really don't know until it's all over.

I found this to be a well-constructed plot that finally ties itself up fairly well by the final frame, though the denouement is a little shaky. Fortunately, for a political thriller, it doesn't bog us down in the politics. In fact, the movie centers around a fictional country, which while some complain that this is a poor device, works a little better than placing a real one in there since it allows for a statement to be made without centering anyone out.

Overall, good flick.

The Fog -- 2005 -- PG-13

This is a remake of the 1980 John Carpenter film that I have yet to see. We have a little island town with a dark past that finally comes back to haunt them in the form of a fog hiding the supernatural attackers.

Like many teen scream flicks, this one lacks in the character department first and foremost. The main male lead, whose name I don't even remember, has little to no development at all, even though he seems to be the main character. More time is given to the female lead, Elizabeth, but she up and does silly things that no one in their right mind would do (like hearing a noise and walking outside all the way down to the beach in her underwear). There are other characters, but what development they are granted is limited solely to the scenes they are in....if you're lucky.

One question I wanted to know waswhy these spirits chose this moment to return. There seemed to be a bigger backstory here that they never got into. The spirits seem to have a tie-in with the lead female, Elizabeth, but rather than explore this thread, the movie moves onward to another impressive, special effects-laden kill. 

Elizabeth's final actions in the film save the day...but why does she do them? Nothing to this point indicated what needed to be done, and likewise when she did it, it occurred without reasoning or explanation. I thought I had a clue as to what was going on based on what I did know, but it didn't go that way and instead, did something that didn't make a lot of sense.

So while the pacing was decent, the characters were paper thin, and the plot had multiple pitfalls. I wanted to know why this started, or at least someone say there was nothing to trigger it. It might have been triggered by a bag of goodies that was torn open near the beginning, but that really doesn't make a lot of sense...however, it's all we have to go on.

The Cave -- 2005 -- PG-13

So this movie follows a bunch of cave divers who like to explore the underwater world deep within a cave. They go deep in one cave, and once trapped, they discover sinister creatures down there. 

The premise is clever and really shows how a good premise can get a movie made, but some of the execution is shoddy. Some of the shots seemed premature in that they didn't make sense until some later shots occurred. 

one of the character actions didn't make sense until they explained, again, later. They hopped a ride on a water slide leading down a waterfall. I'm thinking, why are they going down? I thought they wanted out. Learned later in the film (not explained, but I picked up on it) that the water has to come out somewhere, so that worked.

Sometimes, the characters did things that really didn't make sense either. For instance, if I went down a tunnel into a chamber where I was attacked by a bunch of cave scorpians and then one of these freaky demon creatures, I wouldn't go back to everyone and say, "hey, I found the way," and then RETURN TO THAT CHAMBER! Children, we call that stupidity and find another way out.

This happened multiple times during the film too. 

Finally, the group inevitably splits up after disagreeing about the best way out. One group climbs up some walls and down others which would put the fittest climber to shame and wear him out. The other decides to follow another underground current and see where it comes out.

Well, the climbers win when they find an exit. However, one of them heroically (or stupidly) goes back in climbing up and down walls AGAIN to find everyone else who followed the current! I'm thinking wait a minute! You don't know where that current went. It could have led straight out as well. Of course it didn't so he's a big hero, but somehow the tunnels led through a few more passages and...ta-da! right into the chamber where the first group was waiting. Wow, what are the astronomically minute chances of THAT happening? The climb was more believable.

Finally, there was this deal with a parasite in the cave water which was clever. It gave the thing a bit of a time element...except...what you're telling me is that through all that climbing, falling, bumping, and crashing, no one got a single scrape on their perfect form to admit this parasite? Having some trouble here.

Characters were ok. They weren't spectacular, but these types of films tend to lack in that area. Thin if any backstory, and very little motivational explanation beyond the character stereotypes. Overall, the combination of the attempt to make us care along with the sheer stupidity of some of the actions balanced us out to curiosity but not a relationship.

The plot itself was well formed and relatively sound. The pacing was fine. The underwater shots were amazing. I liked the creatures and the concept behind them. It basically had a big problem in believability allowing our hero to do too much to be heroic. If you can suspend your disbelief enough, it's good. If you prefer believability, not so good.

Constantine -- 2005 -- R

If you watch this one, you'll like it or hate it. It's the type of fime that requires you to shut off the logic center of your brain and simply go with the ground rules that the movie lays down. If you try to make it religious, you'll hate it.

Now that we've gotten past that, this was a decent film. The main character had a huge flaw and a backstory that tied directly into the body of the film and the story. It was actually quite brilliant. The plot flowed very nicely throughout, and once you hit the end with minimal untied ends.

The only real complaint I had was this guy that was at the beginning. He kept showing up here and there throughout the film without any real intro of who he was or why he was doing what he was doing. We slowly get the idea that he is carrying an artifcat most necessary to the completion of the main plot, but how he becomes supernatural is really never fully explained. Pondering it after the movie ends, I can come up with an explanation plausible within the structure of the film, but I shouldn't have to. This film explained everything except that one point...maybe I missed it.

I might as well hit on the inevitable all-knowing character who lives is a weird location, but seems to have all the answers as long as you know the question. Constantine also has a "sidekick" that disappears for the central portion of the film when he isn't needed. It seems he serves his base purpose in the plot and goes "poof" when we don't need him.

Overall, it made for a good action film, and makes a borderline superhero type of film. I could see it as an underground comics type of hero, and I believe he is actually based on a comic book character. The most difficult part of watching this film is forgetting everything you know about religion and accepting what the film is saying for the duration. However, if you can do this, it's a great ride.

Mr. & Mrs. Smith -- 2005 -- PG-13

This is the story of a couple that has been married for 5 or 6 years. They both own their own companies, and seem to be well of. Of course, their companies are competing assassination companies, and they end up being assigned to kill each other. If you ask me, that's not a bad premise.

The movie flows with some good pacing from point to point, and feels rather natural in its presentation. The fact that they've been able to keep their secrets from each other is a little hard to swallow, but if we let that slide, it works pretty well, especially in their confrontation against each other. 

The believability slips in the final battle. I can't slip much without spoiling the movie, but since this is my primary complaint, I'll try to speak without spoiling. Let's say the outcome is hard to believe, and I don't feel like it ties up the loose ends of the movie well enough to accept the ending as being truly satisfying.

This rather large point aside, it makes for a good ride and not too big a waste of time like so many films tend to be.

Frankenstein -- 1931 -- NR

The 1932 version of the film is nothing but plot. Boris Karloff definitely established the visual look and feel of the legendary monster, the sets are ominous enough, and the effects solid for 1931, but the script just had a plot and ran through it with no attempt to create any kind of characters or their relationships with one another. 

Again, I am surprised at comments about these classics when they are purported to be the "greatest of all time" in respect to their genres. I suppose in that aspect that is true. Most monster movies have no characterization, and this one is no different.

The Bride of Frankenstein -- 1935 -- NR

As with all horror movies, Frankenstein got itself a sequel in 1935. However, where Frankenstein was all plot and no character, the Bride of Frankenstein has a paper thin plot leaving the writers with no choice but to fill their 75 minutes developing the characters. This results in a film that is far more satisfying than the first, creating a real sympathy for the monster and those around him. 

Most of the development time was spent on the monster in rounding him out (they wisely gave him the ability to speak), and the movie could have been further improved by spending some time with Dr. Frankenstein and his wife. This aspect was lightly explored near the end, and I feel that conflict could have been much deeper had they taken just a little more time with it. 

A vast improvement over the original.